- Rick
- Sep 17th 2012
- Closed
- Sep 17th 2012
What is this topic?:
Listing the best reactor designs sorted by mark intended for ppl who want to make their reactor but are wondering about the design. They can look here and see all good designs in 1 topic. All credits go to the one who created the reactor design. Post your reactor in this topic and if its good enough i will ad it to the list. This is not a topic to teach you how reactors work. See this topic for some info about the components: Component summaryRules:
-No useless eff 1, low eu/cost etc. I want this list to contain high quality reactors that have been properly designed.
-No mods other than IC2. Reactors that use redpower 2 or buildcraft or any other mod are not allowed.
-Eu/tick is measured as average eu/tick
-Obsolete reactors will be removed (a reactor will be considered obsolete when another reactor does exactly the same but better like with lower cost)
-Credits go to the first person that post in this topic. Iam not gonna check the whole forum if you see someone taking credit for your design pm me and show me the evidence. Improving a reactor means credits go the the person that improved it.
-Breeders have to manage their heat automatically. That means no babysitting. Use heating cells to achieve this.Terminology:
Reactor ticks = 1 reactor tick is 1 second.
Cycle = 10000 reactor ticks. Uranium cells last for 10000 ticks.
Efficiency = amount of average ticks per uranium cell for each reactor tick.
Beginner reactors:
These reactors are focused on making as much eu that is possible at the highest efficiency.Reactor 1:
- Link: Mark I EC
- Eu/tick: 35
- Efficiency: 2,33
- Cost: Iron 54, Copper 84, Tin 10, Gold 4
- Running costs: 0 UU
- Credits: SSD
Reactor 2:
- Link: Mark I EB
- Eu/tick: 60
- Efficiency: 3
- Cost: Iron 68, Copper 149, Tin 19, Gold 12
- Running costs: 0 UU
- Credits: Rick
Reactor 3:
- Link: Mark I EB
- Eu/tick: 100
- Efficiency: 3,33
- Cost: Iron 98, Copper 186, Tin 25, Gold 22
- Running costs: 0 UU
- Credits: Zombie
Reactor 4:- Link: Mark I EC
- Eu/tick: 120
- Efficiency: 2
- Cost: Iron 80, Copper 228, Tin 10, Gold 16
- Running costs: 14,4 UU
- Credits: Lightone
Reactor 5:- Link: Mark I EB
- Eu/tick: 120
- Efficiency: 3
- Cost: Iron 108, Copper 260, Tin 24, Gold 16
- Running costs: 24 UU
- Credits: Rick
Reactor 6:- Link: Mark I EA*
- Eu/tick: 140
- Efficiency: 7
- Cost: Iron 238, Copper 718, Tin 128, Gold 50
- Running costs: 88,8 UU
- Credits: Rick
Reactor 7:- Link: Mark I EA
- Eu/tick: 160
- Efficiency: 4
- Cost: Iron 207, Copper 351, Tin 63, Gold 24Running costs: 9,6 UU
- Credits: INSANEAcyborg
Reactor 8:- Link: Mark I EB
- Eu/tick: 170
- Efficiency: 3,4
- Cost: Iron 148, Copper 492, Tin 33, Gold 64
- Running costs: 9,6 UU
- Credits: Sliderpro
Reactor 9:
- Link: Mark I EA
- Eu/tick: 280
- Efficiency: 4,67
- Cost: Iron 331, Copper 769, Tin 99, Gold 64
- Running costs: 28,8 UU
- Credits: Zombie
Reactor 10:- Link: Mark I EB
- Eu/tick: 360
- Efficiency: 3
- Cost: Iron 300, Copper 724, Tin 64, Gold 48
- Running costs: 28,8 UU
- Credits: Lightone
Reactor 11:- Link: Mark I EB
- Eu/tick: 420
- Efficiency: 3
- Cost: Iron 316, Copper 983, Tin 65, Gold 60
- Running costs: 84 UU
- Credits: SSD
Hybrid reactors:
These reactors combine normal reactors with breeders. Usually has lower output and efficiency than normal reactors and breed less cells than breeders but they can do both at the same time.Reactor 1:
See AlsoBig Reactors: A spreadsheet, mechanics summary and reactor example.Bigger Reactors - All The GuidesBig Reactors/Highest Power Data - Feed The Beast WikiExtreme Reactors Tutorial: How to Build the Best Reactor Setup | Modded Minecraft - Creeper.gg- Link: Mark 1 breeder EA
- Cells charged per uranium cell: 0,25
- Eu/tick: 230
- Efficiency: 3,83
- Cost: Iron 261, Copper 685, Tin 75, Gold 84
- Credits: uolamer
Breeders:
These reactors are purely made to breed cells. They produce almost no eu but they will breed alot of cells.Breeder 1:
- Link: Cheapbreeder
- Heating configuration (with timing): Autopilot
- Cells charged per uranium cell: 28
- Efficiency: 1
- Eu/tick: 5
- Cost: Iron 96, Copper 403, Tin 47, Gold 2
- Credits: stretchydeath
Breeder 2:
- Link: Efficient breeder
- Heating configuration (with timing): Autopilot
- Cells charged per uranium cell: 84
- Efficiency: 1
- Eu/tick: 5
- Cost: Iron 181, Copper 1196, Tin 93, Gold 2
- Credits: Rick
Old designs:
A list of good reactor designs (IC² v1.103 and earlier)- Sep 17th 2012
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A few starter reactors, both MK 1:
First one, no chambers, 35EU/t, 7M/cycle, 3 single U-cells at eff 2.33, cost 81 iron, 143.5 copper, 16 tin, 12 redstone, 31 rubber and 8 cobble.
Second one, 3 chambers, 60EU/t, 12M/cycle, 4 single U-cells at eff 3, cost 149 iron, 239.5 copper, 16 tin, 12 redstone, 31 rubber and 8 cobble.
Pics:
- Sep 17th 2012
NNot sure if second design works, vents in the middle gain heat fast
- Sep 17th 2012
Confirmed: the planner is being recoded, but it may take a while.
- Sep 17th 2012
Quote from baturinsky
NNot sure if second design works, vents in the middle gain heat fast
They gain heat for a few seconds before the HE's are able to rensfer enough of it to the outer HVs. Both of the reactors have run a full cycle now without heating up past a few percent.
See AlsoExtreme Reactors - Minecraft Mod- Sep 17th 2012
For those who are craving trying out the new reactors, the first design above works as a rudimentary breeder (2 recharges per cycle) if you replace the middle cell with an isotope cell.
- Sep 17th 2012
6 chambers
no excess heat
100 eu/t
20m eu
reflectors and uranium need to be replaced in between cycles- Sep 17th 2012
I will start adding designs to the first post once the planner is updated.
- Sep 18th 2012
I decided to make a max efficiency MkI reactor. With multi-uranium cells and reflectors I came up with the following design:
MkI Reactor ; 180 eu/t ; 36m eu / cycle ; 22 eu / t / uranium.
If the single uranium cells are replaced with reflectors, it becomes:
MkI Reactor ; 140 eu/t ; 28m eu /cycle ; 35eu / t / uranium.Not gonna bother to tabulate resource costs: They're high. But, if you're playing the efficiency game, I feel the second one sets the bar pretty high for a Mk1 reactor.
- Sep 19th 2012
Quote from Rick
I will start adding designs to the first post once the planner is updated.
Is talonius working on the planner btw? I havent heard him in a while.
- Sep 19th 2012
320EU/t Output
No excess heat
Not too sure on the total EU, If someone can calculate it, that'd be greatly appreciated.- Sep 19th 2012
Quote from gknova6
320EU/t Output
No excess heat
Not too sure on the total EU, If someone can calculate it, that'd be greatly appreciated.
wont work after the coolant cells die the reactor will heat up and explode- Sep 19th 2012
MK-I 260eu/t (520 if you're using 10eu/pulse option)
- Sep 19th 2012
Quote from koi
MK-I 260eu/t (520 if you're using 10eu/pulse option)
made it cheaper for you
- Sep 19th 2012
The planner is being worked on.
- Sep 19th 2012
Quote from xaix1999
wont work after the coolant cells die the reactor will heat up and explodeIt won't work for a full cycle, no.
- Sep 19th 2012
Quote from gknova6
It won't work for a full cycle, no.
the heat vents are doing nothing also